This is the first successful rendering of the map, and player. I'll create sort of a "timeline" of screenshots for the project, opposed to the traditional way people share their projects. I've got screenshots from the first attempt at the project, as to mark early stages of the idea and to look back on for memories. ![]() I'm building my server model and client connection class off of Java's NIO library. The client will be using LibGDX for their tremendous library of amazing features. This is entirely coded in Java, to allow for cross platform support on both the client and server. Hello everyone! Just dropping by to post some progress reports of my current project in Java.įor the last month or so, I've been working on and off with a new game engine, inspired by the classic "Endless Online." Reward people for creative thinking and exploration instead of putting them in an even smaller box. If you want players to make unique characters and enjoy the setting and the writing of your game world, make this the focus of your game. Why bother making a character that they don't want to play for a month? By that time, they'll have forgotten about your game and are already playing something else. They make a character find out that they can't advance by their own merit and will simply quit playing. But I think most people won't even bother to go that far. If someone is only interested in the grind and advancing towards the end-game, and you won't let them get to that point by their own efforts, they simply won't play. You can't force people to 'enjoy' your game world if they don't want too. It's not something you can do with mere systems, rules and formulas. If you want players to build a unique character mechanics wise, you'll need to build a game with a game-world that supports and rewards creativity, and you have to give players these tools right from the start. ![]() ![]() A sandbox RPG allows people to pick different kind of specialties (crafter, builder, combat focus, etc), though almost everyone will try to max the most 'useful' skills either way, given enough time. If it's a competitive rollercoaster like WoW, then most people are going to pick some kind of optimal build within a specific role (tank, dps, etc), so you'll mostly see the same few archetypes running around. I disagree, at least when it comes to the type of 'customization' you're referring too. It really depends on the type of game you're playing. consider whether or not it actually contributes anything to the game. If the system can't be linked to the world, and you're only planning on using it because you've seen it somewhere else. Once it has completed the build you can go into the folders on disk to get the binaries - I'm going to update this post with the actual location in a little bit, currently not on a machine with Visual Studio to do these steps and find the binaries myself.īasically you're talking about offline or down-time training, kinda like in Eve online, except instead of skills, you gain 'XP' based on a timescale, yes?įirst of all when considering game systems I try to follow the following rule if a system or mechanic in question supports the game world then give it a try. If you've got everything else I've mentioned up until now, change your build configuration from "Debug" to "Release" (if you don't know what I'm talking about, it's the dropdown at the top of the screen near the play button, the other dropdown is for architecture targets, which shouldn't be changed), and then go to "Build" on the menu bar, and then click "Clean Solution" and then "Build Solution". NET development packages you got both C# and VB.NET, and I can't swear to it but I'm pretty sure in VS2017's installer they were still bundled together since they use the same underlying VM. VS2012, 2013, 2015, 2017)? I know it works on 20, but I can't swear to it that the project files will load flawlessly on 20 (if you use one of those two I'd recommend updating to VS2017 or 2015).ĭo you have the VB.NET packages installed for Visual Studio? I'm pretty sure in VS2015 and before if you installed the. If you've used C#, you have Visual Studio installed, correct? What version of Visual Studio do you have (i.e. ![]() Excuse me for doing so, but I had thought you had no programming experience whatsoever, but if you've used C# this makes things way easier to explain.
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